A downloadable game

Particle System

A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

In this project, I have successfully implemented a number of 2D particle effects that have different behaviors in the particle system architecture that have been developed over time.



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Creator Notes

API: OpenGL
Programming Language: C++
Module: Game Engine Architecture & Design
Duration: 9 Weeks (Oct 2019 - Dec 2019)

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